////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////

#import "DrawPath.h"

@implementation DrawPath

@dynamic path;

- (UIBezierPath *)path {
    UIBezierPath *path = [UIBezierPath bezierPath];
    path.lineWidth = 4.0f;
    NSUInteger index = 0;
    for (DrawPoint *point in self.points) {
        if (index == 0) {
            [path moveToPoint:point.cgPoint];
        } else {
            [path addLineToPoint:point.cgPoint];
        }
        index++;
    }
    return path;
}

@end
